Always select 'Advanced' since it will give you more options that may come in handy if you decide to tweak your mission later on. In the upper right-hand corner, you can select between 'Basic' and 'Advanced' editor modes. From the main screen, select 'Mission Editor' and then select the 'Nogova' map. Introduction to the Mission EditorBefore we embark on creating the mission, I just wanted to point out that although this requires the Resistance add-on, the basic principles are the same for those of you who have OFP without Resistance (i.e., version 1.46). For the sake of simplicity we're going to start the players on the same side of the river as the objective. I have already worked out a variation of this mission that is more complicated: the players start on the opposite side of the river and have to hail a patrol boat to transport them across. Also, the players can radio-in allied Resistance forces to assault the garrisons on their command. Getting to the bridge will not be so simple since we are going to place at least two large patrols in between the players and the bridge, in addition to the bridge garrison. The dramatic tension will be found in trying to both get to the bridge and to blow it up before the armored column passes over it. This mission is going to be all about timing. So before putting down a single unit, let's sketch out a rough sequence of events superimposed on the OFP map:
![operation flashpoint cold war crisis pc won operation flashpoint cold war crisis pc won](https://oldpcgaming.net/wp-content/gallery/ofp-cold-war-crisis/1_1.jpg)
So, how do we convert the skeleton of this story into the OFP setting? Fortunately for us, Resistance, the latest OFP add-on, comes with a new island that just happens to have a big fat juicy bridge in it. The rail bridge was out of commission for about six weeks, thereby denying supplies to Rommel's Afrika Korps during a major Allied offensive in North Africa. They managed to successfully blow the bridge and incur heavy enemy casualties before withdrawing into the woods. During the firefight that ensued, a team of British explosives experts crawled down the gorge and planted plastic explosives along the trestles. The Big PictureFor those who haven't read my article on the Gorgopotamos raid (shame on you!), British and Greek resistance forces attacked the Italian garrisons of the Gorgopotamos rail bridge from both sides. More advanced stuff like scripting and synchronizations will be covered in another article.
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By the time you've gone through this tutorial, you'll know how to place units and groups, how to compose groups from scratch, how to place and program waypoints, and how to link event triggers to waypoints. Of course, elements had to be updated and certain liberties taken, but in the end I came up with something that I was pretty happy with and at the same time learned a few neat tricks about the mission editor that I'd like to pass on to you, the gentle reader. What I found out was that the OFP mission editor is a very powerful tool that comes with really lousy documentation.Īfter doing the research for my article on the destruction of the Gorgopotamos rail bridge by SOE and Greek resistance forces in 1942, I finally had the story I needed to try a full-blown OFP mission. I poked around a bit at some of the OFP editing websites and was overwhelmed with all the scripting you can do in addition to the basic stuff that the interface allows for.
![operation flashpoint cold war crisis pc won operation flashpoint cold war crisis pc won](https://oldpcgaming.net/wp-content/gallery/ofp-cold-war-crisis/14_1.jpg)
Also, you can go into 'Preview' mode and test drive your mission at any point. For one thing, it comes with an interface that's pretty easy to figure out.
![operation flashpoint cold war crisis pc won operation flashpoint cold war crisis pc won](http://1.bp.blogspot.com/-BGvlMKNwQqE/TpuhWZbt3_I/AAAAAAAACjI/QjhOssRpN8I/s1600/ColdWarAssault%25202011-10-17%252011-28-22-44.jpg)
It should have dramatic tension, crises popping up here and there, and an exciting climax (never can have enough of those, can't we?).Īt the same time, I've always been intrigued with the mission editor in Operation Flashpoint. I guess part of the problem is my lack of vision, of putting together an exciting story because that's what a well-designed mission should be. For most simulations, I open up its mission editor and stare blankly at the interface with no idea of how to conjure up something that I, let alone anyone else, would find remotely interesting to play.
![operation flashpoint cold war crisis pc won operation flashpoint cold war crisis pc won](https://games-cdn.softpedia.com/screenshots/Operation-Flashpoint-Cold-War-Crisis_1.jpg)
IntroductionI must admit that I've never had much patience with mission editors.